Secondly, the tabs at the top are shaped differently, and are positioned to the left in this layout, but they are rectangular and horizontally centered in the UTFwin version. Firstly, it has various fading animations when hovering over certain elements, which are not present in the UTFwin version. Interestingly, the design seen in this layout differs slightly from the in-game version. In the final game, newly-activateable heroes are mentioned by name in a list, along with other level up-induced events.Īn unused layout without a clear purpose.Īnother unused layout without a clear purpose.Īt first glance, this layout appears to be the stats panel seen in the editor.but the stats panel used in-game is implemented in UTFwin, not Scaleform. Stylistically, it is very similar to the Game Settings box seen in the earlier days of the Darkspore closed beta. This layout appears to have once been used to inform the player that they can now activate more heroes. The black background, however, is not part of the layouts themselves, and is simply what the game renders when there is nothing else to show. As such, user interface content is not populated in most cases, but most elements should be rendered accurately. NOTE: All of these screenshots were taken in-game, by replacing the login screen (rootfolder~!LoginScreen.gfx) with the file in question. Unused User Interface Layouts Scaleform (GFX) Layouts
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